View previous topic :: View next topic |
|
|
Author |
Message |
aaltug
Joined: 15 Oct 2012 Posts: 3
|
Posted: Mon Oct 15, 2012 11:28 pm Post subject: BA_RAYLENGTH/AO Bug... |
|
|
|
Hi;
Attached is the render I got from one of the BaEssentials sample scenes which is "Raylength_Occlusion_transparency.scn". It seems that there's something wrong with the shader because the sample scene doesn't seem to be doing what it's supposed to.
I'm on SI 2012 SAP and have installed the latest version of BAEssentials.
What gives?
Cheers;
AJ
 |
|
Back to top |
|
 |
schoenberger Site Admin
Joined: 02 Mar 2005 Posts: 3786
|
Posted: Tue Oct 16, 2012 3:13 pm Post subject: |
|
|
|
I will try to repro the issue with the sample scene _________________ Holger Schönberger
Binary Alchemy - digital materialization |
|
Back to top |
|
 |
aaltug
Joined: 15 Oct 2012 Posts: 3
|
Posted: Tue Oct 16, 2012 3:32 pm Post subject: |
|
|
|
Thanx Holger, I'll check back often for your reply.
Cheers;
AJ |
|
Back to top |
|
 |
aaltug
Joined: 15 Oct 2012 Posts: 3
|
Posted: Sat Oct 27, 2012 12:44 am Post subject: |
|
|
|
Ok, I guess I should give up waiting for a reply since you haven't replied for weeks now...
Thanx all the same;
AJ |
|
Back to top |
|
 |
schoenberger Site Admin
Joined: 02 Mar 2005 Posts: 3786
|
Posted: Sat Oct 27, 2012 5:17 pm Post subject: |
|
|
|
I have a lot of developing at the moment.
Bug fixes cannot be made directly for a free collection.
I cannot say when I have time as I am currently on RR and the other shaders. _________________ Holger Schönberger
Binary Alchemy - digital materialization |
|
Back to top |
|
 |
schoenberger Site Admin
Joined: 02 Mar 2005 Posts: 3786
|
Posted: Wed Dec 05, 2012 6:20 pm Post subject: |
|
|
|
Ok, it took some time but I am back at my shaders and debugging issues.
The issue was the sample scene, the texture was not connected to the shadow shader.
(new feature of the other shader used for the grid)
And raylength was set to shadow shader. _________________ Holger Schönberger
Binary Alchemy - digital materialization |
|
Back to top |
|
 |
|