www.BinaryAlchemy.de :: View topic - Softimage:caching without rendering
 SearchSearch   RegisterRegister  ProfileProfile   UsergroupsUsergroups   Log inLog in 
If you create a new post, please use a topic that describes your problem
Documento sin título
 
Softimage:caching without rendering

 
Post new topic   Reply to topic    www.BinaryAlchemy.de Forum Index -> RR Questions - v6.x
View previous topic :: View next topic  
Author Message

Augustronic



Joined: 13 May 2009
Posts: 110
Location/Company/Country: AixSponza Munich

PostPosted: Mon Jun 11, 2012 6:38 pm    Post subject: Softimage:caching without rendering Reply with quote

Hello,

is there a possibiliy to let rr distribute a scene to the farm just for caching iceclouds.
We would like to avoid rendering.
_________________
Have a nice day!
Aloha Achim
Back to top
View user's profile Send private message Visit poster's website

schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3156

PostPosted: Wed Jun 13, 2012 4:24 pm    Post subject: Reply with quote

Hi

You need to write your own render script and render config for that.
Use the file RR\render_apps\_config\3D01__Softimage__2011.cfg as source and change the renderer name.
Then you probably need to set the ice could name as Camera or Layer name on submission.
_________________
Holger Schönberger
Binary Alchemy - digital materialization
Back to top
View user's profile Send private message Send e-mail

bloogyct



Joined: 14 Jun 2006
Posts: 15

PostPosted: Tue Jun 26, 2012 9:28 am    Post subject: Reply with quote

We are doing just this - we have a script that allows us to select models then when we run it, it writes a .sh (linux farm nodes) that runs XSIBATCH.bin and passes data to a python script that opens a scene and caches ice clouds based on groups, it then deletes and replaces the live ice clouds with empty ones, that it reads the caches back onto - when finished it saves out models. I can send you the python script that we have written to cache and also the one used to start the caching.

S.
Back to top
View user's profile Send private message

knekke



Joined: 28 Nov 2007
Posts: 51

PostPosted: Tue Aug 28, 2012 1:12 pm    Post subject: Reply with quote

Hi,

I'm just thinking of implementing a workflow for caching on the farm, and for lack of experience with it I am not quite sure what would be the best approach.
A basic question is: Do I want a client per scene, or per object? (assuming I have more than one object that needs to be cached)
And what would be the best way to generate the CacheObjectsIntoFile command? From taking a first look at it I would pretty much like to intercept the write-button from the cache manager, so that I can use the gui to setup attributes and stuff. Is that possible?
If someone could share a bit of wisdom it would me much appreciated Smile

cheers,
Thomas
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    www.BinaryAlchemy.de Forum Index -> RR Questions - v6.x All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
 
Documento sin título
 



Powered by phpBB © 2001, 2002 phpBB Group

Subza theme

Number of shameful bots caught by Anti-Spam ACP: 1665