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Royal Render Not Using All Cores of Render Machines

 
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dan2072



Joined: 03 Aug 2012
Posts: 2
Location/Company/Country: New York, NY USA

PostPosted: Fri Aug 03, 2012 3:57 pm    Post subject: Royal Render Not Using All Cores of Render Machines Reply with quote

Hi,

I have noticed that frames rendered using royal render take 4-6 times longer to complete than those rendered directly out of Maya. I have also noticed that our machines are often only utilizing 1/8 or 1/16 of their available cores.

I am using Maya 2012 with mental ray along with the latest version of Royal Render.

Is there any way to tell royal render to use all available cores of our dedicated render machines? I did not see any options in the rrConfig and have been through the help documentation a number of times.


Thank you very much.
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schoenberger
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Joined: 02 Mar 2005
Posts: 3160

PostPosted: Mon Aug 06, 2012 1:54 pm    Post subject: Reply with quote

Hi

There is only one switch at the client.
"Reserve CPU for interactive user". If someone is logged in, the client uses 2 Cores less for rendering.
You can disable it at the client and in the client config as startup default.

regards,
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Holger Schönberger
Binary Alchemy - digital materialization
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dan2072



Joined: 03 Aug 2012
Posts: 2
Location/Company/Country: New York, NY USA

PostPosted: Mon Aug 06, 2012 3:26 pm    Post subject: Reply with quote

Hi,

Thanks very much for your reply.

I have disabled "reserve CPU for interactive user". Although slightly better, the render times are still taking more that double the time it would take to do a single frame locally. Are there any other ways to increase the resource allocation of our render clients?

Thank you very much.
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schoenberger
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Joined: 02 Mar 2005
Posts: 3160

PostPosted: Mon Aug 06, 2012 7:52 pm    Post subject: Reply with quote

Hi

Other than the reserve cpu, the render time should not be affected at all.

About what time range are your renders?
Which application with which renderer do you use?

Please try to send the job to your workstation only. (which you used for local render time tests)

Then compare the render times shown in the render log (not the ones displayed in RR as frame time as these include preprocessing and application startup)

At the end of the render log you have the number of CPUs used by the renderer.
What does it state?

Also check the memory usage, if the machine has enogh free memory.
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Holger Schönberger
Binary Alchemy - digital materialization
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