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klebedaja
Joined: 05 Apr 2011 Posts: 37
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Posted: Wed Dec 18, 2013 12:50 pm Post subject: ba essential for sitoa 2.10.1 and xsi 2014 sp2 |
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Hi Holger,
Do you plan to compile your shaders for sitoa 2.10.1 and when ?
Cheers,
Ivan. |
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schoenberger Site Admin
Joined: 02 Mar 2005 Posts: 3786
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Posted: Wed Dec 18, 2013 1:19 pm Post subject: |
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Which Arnold version is that SitoA version?
At the moment I am working all my time I have on RR, so I cannot tell you a date. _________________ Holger Schönberger
Binary Alchemy - digital materialization |
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klebedaja
Joined: 05 Apr 2011 Posts: 37
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Posted: Wed Dec 18, 2013 1:35 pm Post subject: |
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My bad Holger, it works on sitoa 2.10.1. I used mray .dll's, sorry.
But for sitoa 3.0.0 RC1, Arnold 4.1.3.0, it will require recompile.
Best.
Ivan |
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Andy Bö
Joined: 27 Sep 2010 Posts: 42 Location/Company/Country: Hamburg /Germany
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Posted: Wed Jan 22, 2014 11:32 am Post subject: |
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schoenberger wrote: |
At the moment I am working all my time I have on RR, so I cannot tell you a date. |
Hey Holger,
if you find the time, it would be nice if you could re-compile your shaders for the new sitoa version. That's the only reason why we are not switching to the new sitoa-3.0.1-2013/2014
Thanks!
Btw, I'm looking forward to the new RR7 - is there a release date, when it will be out of beta? The update price for 40 clients will be 1500 $ until march, right?
Andreas |
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schoenberger Site Admin
Joined: 02 Mar 2005 Posts: 3786
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Posted: Wed Jan 22, 2014 11:37 am Post subject: |
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Sorry, I cannot say anything about my shaders.
RR should have all features included next week.
Then a few bug fixing, probably 30 weeks.
The new prices are:
http://www.royalrender.de/cms/priceslicensing/ _________________ Holger Schönberger
Binary Alchemy - digital materialization
Last edited by schoenberger on Wed Jan 22, 2014 2:13 pm; edited 1 time in total |
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Andy Bö
Joined: 27 Sep 2010 Posts: 42 Location/Company/Country: Hamburg /Germany
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Posted: Wed Jan 22, 2014 2:02 pm Post subject: |
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schoenberger wrote: | Sorry, I cannot say anything about my shaders.
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ok, than we'll not wait for them.
schoenberger wrote: | Sorry, I cannot say anything about my shaders.
RR should have all features included next week.
Then a few bug fixing, probably 30 weeks.
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ah great to hear. |
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schoenberger Site Admin
Joined: 02 Mar 2005 Posts: 3786
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Posted: Wed Jan 22, 2014 2:13 pm Post subject: |
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PS, I ment 3 weeks, not 30 weeks... _________________ Holger Schönberger
Binary Alchemy - digital materialization |
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Andy Bö
Joined: 27 Sep 2010 Posts: 42 Location/Company/Country: Hamburg /Germany
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Posted: Wed Jan 22, 2014 2:43 pm Post subject: |
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ha ha, I was already wondering that it takes a 3/4 year to fix bugs
Is there already a list of new features shipped with RR7? |
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schoenberger Site Admin
Joined: 02 Mar 2005 Posts: 3786
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Posted: Wed Jan 22, 2014 3:13 pm Post subject: |
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