www.BinaryAlchemy.de :: Search
 SearchSearch   RegisterRegister  ProfileProfile   UsergroupsUsergroups   Log inLog in 
If you create a new post, please use a topic that describes your problem
www.BinaryAlchemy.de :: Search
 
Search found 4 matches
www.BinaryAlchemy.de Forum Index
Author Message
  Topic: ba essential for sitoa 2.10.1 and xsi 2014 sp2
klebedaja

Replies: 8
Views: 13949

PostForum: Shader Questions / Comments   Posted: Wed Dec 18, 2013 1:35 pm   Subject: ba essential for sitoa 2.10.1 and xsi 2014 sp2
My bad Holger, it works on sitoa 2.10.1. I used mray .dll's, sorry.

But for sitoa 3.0.0 RC1, Arnold 4.1.3.0, it will require recompile.

Best.
Ivan
  Topic: ba essential for sitoa 2.10.1 and xsi 2014 sp2
klebedaja

Replies: 8
Views: 13949

PostForum: Shader Questions / Comments   Posted: Wed Dec 18, 2013 12:50 pm   Subject: ba essential for sitoa 2.10.1 and xsi 2014 sp2
Hi Holger,

Do you plan to compile your shaders for sitoa 2.10.1 and when Smile?

Cheers,
Ivan.
  Topic: pref as coordinates type
klebedaja

Replies: 2
Views: 8468

PostForum: Shader Requests   Posted: Mon Oct 22, 2012 1:29 pm   Subject: pref as coordinates type
Thanks! This will be really useful.
  Topic: pref as coordinates type
klebedaja

Replies: 2
Views: 8468

PostForum: Shader Requests   Posted: Fri Oct 19, 2012 10:29 am   Subject: pref as coordinates type
Hi Holger,

Would it be possible to have pref(arnolds point reference) in your noise, cell, etc. shaders in order to avoid texture swimming on objects without UV?

Best,
Ivan Vasiljevic.
Crater ...
 
Page 1 of 1
All times are GMT + 1 Hour
Jump to:  
 
Documento sin título
 



Powered by phpBB © 2001, 2002 phpBB Group



Number of shameful bots caught by Anti-Spam ACP: 1667