| 610 | | **************** Volume 3.0 release ********* |
| 592 | Volume Solid | Disable rendering for XSI shaderball |
| 608 | BA_PT_loader | Maya particle ID problem on x64 machines |
| 607 | Recursive | Recursive help files |
| 597 | BA_PT_loader | BA_PDCExport.mel |
| 578 | Volume Cloud | SPDL 6.0: framebuffer selection |
| 605 | | ************** volume 3.0 RC 2 ********** |
| 604 | Volume Cloud | add Framebuffer for Normal color |
| 603 | Recursive | normal not converted to world coords |
| 602 | PT_info | Particle ID info |
| 601 | PT_info | Velocity info |
| 589 | Volume Cloud | Not possible to drive diffuse color by particles, if cubic interpolation used. |
| 512 | PT_info | pipe pointer of particle data to PT_info node, PT info node can access the data directly |
| 513 | VolumeScalar_Particle | pipe pointer of particle data to PT_info node, PT info node can access the data directly |
| 600 | Volume Cloud | fade off: change default contrast from -0.05 to -0.035 |
| 596 | Samples | XSI: PT_info node |
| 584 | SPDL_UI_converter | Picked instance not shown on first selection |
| 440 | Volume Cloud | add Framebuffer for second ambient color |
| 403 | Volume Solid | disable rendering for shaderball |
| 593 | Volume Cloud | Option to use preview for render region only |
| 386 | Volume Cloud | Disable rendering for XSI shaderball |
| 586 | Volume Cloud | ************** volume 3.0 RC 1 ********** |
| 588 | VolumeScalar_Particle | increase maximum possible value for "min pt size" |
| 569 | Volume Cloud | create simple ui for volume_cloud |
| 585 | VolumeScalar_Particle | apply flow texture color, no matter if flow texture alpha 0 |
| 571 | VolumeScalar Meshdist | maya seperators in UI |
| 572 | Fractal4d_scl | remove perlin (as fractalsum 1=perlin), remove Logic |
| 570 | Fractal4d_scl | Remove noise type Grid from selection box |
| 575 | VolumeScalar_Particle | remove gradient noise coordinate selection |
| 577 | Volume Cloud | change out of memory color to red |
| 574 | Volume Cloud | Remove FG ray marching setting, auto calculate it |
| 568 | VolumeScalar_Particle | hide/unhide controls |
| 556 | VolumeScalar_Particle | check normalize feature |
| 573 | Volume Cloud | maya break line: before max adap subdiv |
| 560 | Volume Cloud | slice transparency: checkbox to enable egde transparancy |
| 559 | VolumeScalar_Particle | increase flow density shape *5 |
| 557 | VolumeScalar_Particle | disable unique texture coordinates for flow texture |
| 566 | BA_PT_loader | maya direct particle object read: radius not converted to size |
| 564 | Volume Cloud | PPG.Refresh on tile size change |
| 551 | VolumeScalar_Particle | Reference coordinate convert |
| 550 | VolumeScalar_Particle | reset state->point at exit |
| 549 | VolumeScalar_Particle | cloud-like rotatation: fade intensity of center based on alpha |
| 548 | | ************** volume 3.0 beta 0.95 ********** |
| 547 | Volume Cloud | UI: disable scatter density |
| 546 | VolumeScalar_Particle | crash if not data found and no volume shader attached |
| 545 | Geometry Mesh | option to convert coord from ref object |
| 544 | Volume Cloud | re-calculate shading direction for cells (distributed rendering differernce) |
| 543 | Fractal4d_scl | "bar" pattern visible in large distance marching |
| 542 | BA_PT_loader | Maya: age not read from cache file (finalLifespanPP instead of lifespanPP) |
| 541 | BA_PT_loader | age not read from picked reference object |
| 540 | VolumeScalar_Particle | Not possible to translate volume object |
| 539 | VolumeScalar_Particle | Pick Maya reference not working |
| 538 | Volume Cloud | not possible to drive ambient color with particle input |
| 510 | Geometry Mesh | Clamp matte: Mark edges in march phase, which have entered the area=> disable further creation, set to not used? |
| 537 | | ************** volume 3.0 beta 0.9 ********** |
| 535 | VolumeScalar_Particle | remove Ptype ID |
| 534 | VolumeScalar_Particle | new MD particle data specification |
| 529 | Volume Solid | Mray function for reflection vector not working in hulls |
| 522 | VolumeScalar_Particle | flow texture mode, shape/texture checkbox (sub/mul) |
| 511 | VolumeScalar_Particle | PI_info support for rotation input |
| 486 | VolumeScalar_Particle | support Maya particle system for direct read |
| 533 | Volume Solid | move a bit in direction of normal before calling lights |
| 532 | Volume Solid | precalc shaderstate instance name |
| 531 | Geometry Mesh | Dummy parameter to force update |
| 525 | Volume Cloud | if preview mode enabled, then disable main marching step, main lookup table |
| 524 | Geometry Mesh | Unable to get BBox of reference Cube |
| 518 | VolumeScalar Meshdist | New range selection 0>+inf |
| 505 | Volume Cloud | preview option to disable AO |
| 497 | VolumeScalar_Particle | alpha gradient broken |
| 530 | Volume Solid | hole between surface and volume surface |
| 528 | Volume Solid | density only _BA_volume_state_userdata |
| 526 | Volume Cloud | slices broken |
| 516 | VolumeScalar Meshdist | remove "create normals" |
| 515 | image3d | _BA_volume_state_userdata |
| 508 | Volume Cloud | manual BBox in camera space |
| 507 | Volume Cloud | combine auto BBox with manually BBOX, not instead |
| 411 | Volume Solid | _BA_volume_state_userdata |
| 527 | VolumeScalar Primitive | Do not create normals |
| 523 | Volume Cloud | distort input textureable |
| 502 | Volume Cloud | reduce adaptive sampling for ray in-out area |
| 501 | Volume Cloud | sample point color, not grid color for full raytrace |
| 500 | Volume Cloud | no normal calculation for shadow casting |
| 498 | Volume Cloud | sample only density info for sub-shaders |
| 499 | VolumeScalar_Particle | sample only density info from main shaders |
| 496 | Volume Cloud | input textures not read correctely, if internal shadows set to one ray |
| 495 | Volume Cloud | change internal contrast handling |
| 494 | Volume Cloud | do not calculate volume if invalid negative state->dist |
| 491 | | ************** volume 3.0 beta 0.75 ********** |
| 467 | BA_PT_loader | do BBox_calc and color/density/size adjust after loader |
| 466 | BA_PT_Loader | color and density as seperate array |
| 490 | Volume Cloud | AO color |
| 489 | Volume Cloud | AO bias |
| 488 | Volume Cloud | no cell interpolation => disable AO |
| 487 | Volume Cloud | Scatter max distance: change UI from cell nr into real distance |
| 484 | Volume Cloud | if lookup table max memory reached, shift cloud colors into green |
| 473 | SPDL_UI_converter | If single instacne picker, then remove object does not require selection |
| 330 | Volume Cloud | Volume ambient occlusion |
| 361 | volume_TexCoord | Texture volume cloud: use two identical grids to calculate texture coordinates |
| 472 | VolumeScalar_Particle | Relink Instance id (see geometry_volume) |
| 471 | BA_geometry_volume | Use instance data: just relink ID |
| 465 | VolumeScalar_Particle | Maya: Rotation interpretation |
| 481 | SPDL_UI_converter | Do not use realtive paths for Maya |
| 463 | BA_geometry_volume | _BA_volume_state_userdata |
| 482 | WireFrame | Wireframe has one GUID from volumescalar_particles |
| 470 | BA_PT_loader | get particle data from maya volume shader in scene |
| 469 | BA_PT_loader | Maya rotation in degrees instead of radians |
| 452 | BA_PT_loader | Set frame time animation in Maya |
| 462 | BA_geometry_volume | BA_geometry_volume, new shader node |
| 461 | BA_PT_Loader | Maya files: RotPP not read |
| 460 | BA_PT_loader | Change scene time offset to scene start frame |
| 457 | UI Template creator | pick objects instances and pick single lights |
| 450 | Texture Coordinate Node | Volume texture coordinate node |
| 456 | BA_PT_loader | Increase max BBox size. (volume distort can require more space) |
| 396 | Volume Cloud | Button to copy march sizes from final to preview |
| 288 | Volume Cloud | coordinate Distort |
| 448 | Volume Cloud | Normals not computed right for lookup table |
| 447 | Volume Cloud | Shading broken: inverted if without normal |
| 445 | Volume Cloud | framebuffer distance: parameters for min-max range |
| 446 | | ************** volume 3.0 beta 0.61 ********** |
| 441 | Volume Cloud | compose Framebuffers with background |
| 442 | Volume Cloud | framebuffer not working, alpha not set |
| 414 | Volume Cloud | remove input normal option |
| 402 | Volume Cloud | Lookup table: Support for Motion Blur |
| 400 | BA_PT_loader | Instead of default BBox, use structure of multiple stacked boxes (saves space=render time) |
| 261 | Volume Cloud | Framebuffer support |
| 439 | VolumeScalar_Particle | pick external object instance for particle data |
| 439 | VolumeScalar_Particle | pick external object instance for particle data |
| 438 | BA_PT_loader | Maya: ID reader broken |
| 438 | BA_PT_loader | Maya: ID reader broken |
| 282 | Volume Cloud | part of lookup table half-float (25-35% less memory, 0-7% slower) |
| 436 | VolumeScalar_Particle | Export particle info for sub-shaders |
| 393 | BA_volumescalar_pt_info | NEW sub-shader to retrieve per particle information |
| 424 | VolumeScalar_Particle | Rotation: Add Roll and Screw |
| 423 | VolumeScalar_Particle | Roll Type: cloud style rolls |
| 435 | Volume Cloud | License path, Maya_plugin_path: on linux, path names are seperated by :, not by ; |
| 409 | VolumeScalar_Particle | Cubic falloff slightly wrong |
| 434 | VolumeScalar_Particle | Flow Texture Color input |
| 433 | VolumeScalar_Particle | Gradient: Add Begin/End for Age |
| 432 | VolumeScalar_Particle | UI change (Less technical, more user friendly names) |
| 416 | VolumeScalar_Particle | gradient wrong if metaball shape enabled |
| 401 | VolumeScalar_Particle | fake "Motion Blur" Texture, add sampling steps, random coord shift |
| 398 | VolumeScalar_Particle | Align particle rotation on velocity, but with up-vector |
| 415 | VolumeScalar_Particle | remove normal option |
| 407 | BA_PT_loader | Loader: Realflow |
| 413 | Volume Cloud | Change internal coord from global to local for sub-textures |
| 412 | VolumeScalar_Particle | _BA_volume_state_userdata for sub-shaders |
| 410 | Volume Cloud | _BA_volume state_userdata for sub-shaders |
| 406 | BA_PT_Loader | Maya files |
| 405 | BA_PT_loader | New Shader: Load Particle Cache Data Files |
| 395 | VolumeScalar_Particle | Rewrite, 25% faster for particles with rotated textures |
| 380 | Volume Cloud | slices are not working if viewed from back side |
| 378 | Volume Cloud | slices opaque |
| 379 | Volume Cloud | if preview mode off, but slices on, then slices are rendered... |
| 375 | Volume Cloud | simple march setting mode |
| 373 | Volume Cloud | shadow lines if raytrace mode used, see sponge with lower noise frequency |
| 339 | Volume Cloud | Adaptive subdivision |
| 370 | Volume Cloud | Preview mode: Render Slices |
| 366 | Volume Cloud | Normal was overidden, if diffuse input generates normals |
| 364 | Volume Solid | object intersection, material call has not calculated texture coordinates |
| 359 | Volume Solid | change adjust distance parameter from vector to scalar |
| 358 | Volume Solid | calculate normal for shadows parameter |
| 342 | PT_Metaball | No density sub or mult, but gradient noise: texture coordinates are not computed |
| 337 | Volume Solid | water drops scene |
| 323 | Volume Cloud | Rayleigh shading is too bright |
| 270 | Volume Cloud | scatter speedup: 33% faster |
| 354 | Volume Cloud | Volume_Cloud: Preview Mode |
| 353 | Volume Cloud | normal inverted |
| 340 | Volume Cloud | FG color |
| 338 | Volume Cloud | FG: March size FG_Rays |
| 335 | Volume Cloud | Fireball Scene |
| 326 | VolumeScalar Primitive | if cubic falloff and size very small, then sphere disappears |
| 279 | VolumeScalar Meshdist | Rewrite |
| 352 | Volume Cloud | preview mode |
| 350 | Volume Cloud | multi-sampling for cell: rotate for every second cell by 45 degree |
| 349 | Volume Cloud | full raytraced lights (very very slow, but useable for dense volumes) |
| 347 | Volume Cloud | 20-30% memory reductions for lookup table |
| 324 | Volume Cloud | shading "main light only" inverted normal |
| 247 | Volume Cloud | Specular highlights |
| 262 | | Object->camera distance, e.g. for volume shader init |
| 327 | Volume Cloud | Only main Light shading has used table coord for light coordinates |
| 320 | Volume Cloud | Count global memory usage of all cloud objects |
| 321 | Volume Cloud | if light list used, then shaderball does not find scene light |
| 274 | Volume Solid | not working if cloud rotated |
| 273 | Volume Solid | Self-intersection finetuning |
| 251 | Volume Cloud | set BBparams.our_tag to state->instance before retrieving volume instance |
| 246 | | ************************** Volume Shader 2.0 released ************************** |