'Shader Collection - Volumes' is a collection of 18 Mental Ray Shaders for different kinds of volumetric renderings.
Create volumes like Clouds, Dust, Smoke, Explosions, Fire, Water, Nebulae...
The main shader is the "Volume Cloud" Shader, a highly speed-optimized volumetric raymarcher.
It is the fastest volume shader you can get for Mental Ray.
Production-proven in many commercials, feature films (Alien Versus Predator 2, Poseidon, The Mist), game cinematics (Prince of Persia 3)...
This Shader collection is available for:
XSI
Maya
Supported OS:
Windows 32 bit + 64 bit
Linux 32 bit + 64 bit
All volume shader have a density input to control the shape of the Volume.
It is like texturing an objects transparency with a matte. At the white area the volume is visible, at the black areas of the texture the volume is completely transparent.
You have the whole freedom of the render tree/hypershade as you like it.
Combine implicit objects, particles, fractal textures and modeled polymeshes to get the shape that you want.
Binary Alchemy - digital materialization